You can also create your own planet or tweak an existing one, just like in Spore. Creating a new adventure requires you to first choose a planet on which your story will take place, and Maxis has helpfully provided tons of premade planets for this purpose (as well as premade captains, premade buildings, premade vehicles, and plenty of other stuff to get you started). Having finished the tutorial, and having already played a handful of missions in our previous story, we skipped straight ahead to the adventure editor, which seems extremely powerful but pretty easy to use. We were also able to claim a reward from a variety of different upgrades, including new body parts that provided offensive bonuses and accessory items that offered miscellaneous bonuses, such as a cloak that increases the regeneration of your captain’s “energy” meter-the source of your captain’s power, which enables you to attack or to use any of your other abilities. Once we finished this adventure by talking to everyone we needed to, we were presented with a victory screen that had a success rating (in this case, 100 percent), though you can set success conditions in your own adventures that rate players based on how many items they collected, how many kills they made, and so on. The minigame has no bearing whatsoever on your overall quest, but it’s an example of the kind of window dressing you can drop into an adventure, if you care to. The adventure even has a minigame that lets you pick up exploding pies and whiff them at an imprisoned, taunting clown. Have captain, will embark on galactic adventures.īecause this is a tutorial mission, finding the key characters is pretty easy, especially since the critters are large and colorful and Maxis’ designers thoughtfully created distinctive-looking town square areas for each, though you’re helped on your quest of discovery by the embedded ambient music that switches as you enter different parts of the adventure’s continuous, no-loading-zone area. In this mission, as in all others in Galactic Adventures, our progress toward fnishing everything was displayed in a great big shiny green meter at the bottom of the screen that filled up as we completed each task on our mission list. You must talk to the town’s bulbous, froglike mayor in a brief, letterboxed cinematic sequence before he sends you off to chat with other key figures in the town, and those conversations also take place in letterboxed cutscenes.
SPORE GALACTIC ADVENTURES MISSIONS FULL
This friendly adventure takes place in a relatively normal-looking town full of stone buildings and lots of party atmosphere. For an adventure neck.Īfter your captain is created, you can hop into the tutorial mission, a super-simple level that requires you to primarily seek out and talk to various characters, though the mission offers a good demonstration of the kinds of environments you can build.
The expanded creature editor also includes a whole new set of accessories you can clothe your critters in, such as helmets, visors, breastplates, and other, kookier bits and pieces you can add to your would-be hero, to make him look like either a well-equipped pilot with a jetpack and tons of spacefaring gear or just a weirdo with gears sticking out of his neck. You’ll actually need this heavier-duty stuff to take on combat and social missions, which focus much more heavily on fighting and charming the characters you meet-there’s no evolution in the expansion’s adventures, just lots and lots of RPG-style quests. However, the part selection has been expanded with more-powerful pieces that carry more-powerful combat and social properties (to go with Spore’s action-based combat and dance-based creature social system). We chose to create our own captain character so that we could play with the enhanced creature creator, which still starts you out with a basic, teardrop-shaped torso-with-backbone and still lets you slap on whatever mouths, arms, legs, hands, and feet you like. You can choose from the huge array of Maxis’ pregenerated captain characters, or you can build your own. When you start a new game of Galactic Adventures, you’ll find that the adventure editor tools are locked until you play through a tutorial adventure with a captain character to give you a sense of what’s available. By clicking 'enter', you agree to GameSpot's